




The fact we’ve got a CryEngine-powered game running on Switch is a marvel in itself for those who care for such a detail, running at a relatively stable 30fps/720p in TV mode and 540p in handheld mode. That’s because Russian developer Allods Team knows it doesn’t need to do anything particularly revolutionary to justify its own existence. It’s a very serviceable and enjoyable experience that looks and plays like a fan-made mod of Call of Duty 4: Modern Warfare and CS:GO. What you are getting is a time capsule of a shooter, encased in the amber of ‘the good old days’. It was one of a number of shooters looking to undercut the FPS big boys with a free-to-play model, but as with all things, the lack of an initial price does mean you’re not getting a super-polished triple-A experience. The CryEngine-powered FPS launched on PC in 2013 (a month prior to the launch of Call of Duty: Ghosts and the current generation of console hardware) so it’s certainly been knocking around the proverbial battlefield for a while. So where does Warface sit? Is this a worthy alternative to the usual shooter fare? And how does an online shooter in the traditional mould translate to Switch’s hardware constraints? Some have been a success ( Paladins being a fine example), while others have ranged from the passable ( Modern Combat Blackout) to the abysmal ( Bullet Battle: Evolution). While most of us – this writer included – have given up any hope of seeing a Call of Duty or a similar triple-A multiplayer shooter on Switch anytime soon, some studios have attempted to fill this void with their own take on asymmetrical gunfights.
